DRM – Unity Integration

History: Steps: Example: Live Interactions (optional): Optional Functionalities: From any of your scripts, get a reference to the SynthesisArcadeObject: Leaderboard support: Session end: The Synthesis software controls the lifespan of your game executable. When the pre-paid user time is over (=session end), Synthesis will kill your game. This gives you no option to perform some … Continue reading DRM – Unity Integration