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An explanation of the various configuration options:
ForceLanguage
If this is not empty, the game will be displayed in the configured language.
Supported values: EN, FR, DE, ES, RU, IT, ZH_CN, JA, KO.
ForceEnableRotation
If configured as “yes”, and playing on Vive or WindowsMR, the “rotate left” and “rotate right” buttons are enabled. If configured as “no” you can only rotate by physically rotating. This is defaulted to “no”, because players often accidentally reload instead of rotating, and vice versa.
Difficulty
Sets the difficulty when using AutoStart and the default difficulty when using the menu. For more information, see the “Difficulty” section above.
Supported values: “Easy”, “Norma”, “Hard”
HordeModePlayTime
Can be configured to automatically end the horde mode session after the configured amount of
time has passed. The format is HH:MM:SS. If configured as 00:00:00 (the default), there is no
limit for the horde mode session.
AutoSkipEndScreenTime
After a horde mode session, players will automatically become ‘ready’ (without them pressing the ready button) after this time. The format is HH:MM:SS.
ShutDownAfterEndScreen
If configured as “yes”, the game application will shut down after the end screen is shown for 30 seconds (or the value configured in AutoSkipEndScreenTime) after a horde mode session.
MutilationAndBlood
If configured as “yes”, mutilation and blood effects will be enabled. If configured as “no”, these effects will be disabled.
LaserSight
If configured as “yes”, a red dot is shown where the gun is aiming.
ForceLeftHanded
If configured as “yes”, optimizes controls for left handed players.
InvincibleAtStartOfLevelSeconds
The amount of seconds players are invincible in the game level that is first played (when starting a game level from the menu or with the AutoStart configuration option).
FriendlyFire
If configured as “yes”, players receive damage from other players’ shots.
SelfDamage
If configured as “yes”, players can shoot themselves in the head.
Invincibility
If configured as “yes”, players will respawn after a short time when they die. Note that horde mode levels will never end unless “HordeModePlayTime” is used.
InfiniteAmmo
If configured as “yes”, players don’t have to press the reload button because guns will have an infinite amount of ammo.
ForceStartWeaponMainHand
The gun which is automatically equipped in the main-hand at the start of a level. If empty, the player will not automatically be equipped with a gun. Default: “M9”. For a list of all guns, please refer to the ‘Weapon List’ .
ForceStartWeaponOffHand
The gun which is automatically equipped in the off-hand at the start of a level. If empty, the player will not automatically be equipped with a gun. Default: “M9”. For a list of all guns, please refer to the ‘Weapon List’ .
ForceStartWeaponSingleHand
The gun which is automatically equipped at the start of a level (only used when using a supported peripheral which is held by the player with two hands, see InputDeviceLeftModelType, InputDeviceRightModelType) . If empty, the player will not automatically be equipped with a gun. Default: “K50M”. For a list of all guns, please refer to the ‘Weapon List’ .
AutoSkipEndScreenTime
After a horde mode session, the session score is displayed, as well as the top scores from the leaderboard of the played level. This configuration option determines after how much time the screen is skipped. The format is HH:MM:SS.
LocalLeaderboardNetworkFolderPath
If not empty, and configured to an existing folder’s network path (for example: \\COMPUTER-NAME\SharedFolderName\leaderboards). If empty, the Windows registry will be used to store leaderboards, and they will be synced to other players in the session at the end of a multiplayer session.
LastScoreAdditionalSaveDirectories
LastScore files will also be saved in all directories specified here, in addition to the directories mentioned under ‘ Latest score saving ’ at the top of this document. The paths specified can be absolute, or relative to ArizonaSunshine.exe. For example, to save the latest score files in C:\ArizonaSunshineLatestScores and C:\Program Files (x86)\Steam\steamapps\common\Arizona Sunshine Arcade\LatestScores, specify: [“C:\ArizonaSunshineLatestScores”, “LatestScores”].
InputDeviceLeftModelType
Configure this if using one of the supported peripherals. If using a two handed peripheral, configure both this and InputDeviceRightModelType to the same value. Supported values: “”, “ViveController”, “HyperkinBlaster”, “PPGunRifle
InputDeviceRightModelType
Configure this if using one of the supported peripherals. If using a two handed peripheral, configure both this and InputDeviceLeftModelType to the same value. Supported values: “”, “ViveController”, “HyperkinBlaster”, “PPGunRifle”
MainMenuQuitButton
If configured as “yes”, the main menu will have a quit button. If configured as “no” it won’t. This can be used if you don’t want players shutting down the game.
PlayerNamePreset
The default player name. This will appear as the starting value in the menu, and it’ll be used as player name when AutoStart is used.
WalkingLocomotion
If configured as “yes”, the default locomotion type is walking. If configured as “no”, the default locomotion type is teleportation. This can be used in combination with AutoStart, since it can also be configured by players in the menu.
MatchMakerBranch
The match list will only show matches of players which have the same MatchMakerBranch configured. For example, you could configure all of your PCs as “MyVRArcadesName” to only show matches created in your arcade.
RenderScale
Lower values decrease image quality (less GPU heavy), higher values increase image quality (more GPU heavy).
GraphicsQualityLevel
0: low, 1: medium, 2: high, 3: very high, default: 2
AUTOSTART CONFIGURATION OPTIONS
These configuration options are used for the AutoStart feature, in which the main menu is
skipped and the configured level is loaded directly. The AutoStart feature is enabled if a value is
configured for the AutoStart configuration option.
An explanation of the AutoStart configuration options:
AutoStart
Configure a level to be loaded automatically.
Supported values: Holdout_Canyon, Holdout_Caves, Holdout_Warehouse, 01_Base (single
player only), 02_CarCrash, 03_Canyon, 04_Caves, 05_Traintracks, 06_Refinery,
08_Trailerpark, 09_Sunshine, MissileBaseDLC.
IsMultiplayer
Configured as “yes” if playing a session with more than one player.
IsHost
Configure as “yes” on one of the players in the session.
NumberOfPlayers
Configure as the number of players in the session (not used if IsMultiplayer is “no”).
ConnectIPAddress
Configure the IP Address of the player which has the IsHost configured as “yes”.
WEAPON LIST
One-handed weapons:
- 44Magnum = “_44MAGNUM”
- 44MMGL = “_40MMGL”
- Blackhawk = “BLACKHAWK”
- DesertEagle = “DESERT_EAGLE”
- FiveSeven = “FIVE_SEVEN”
- FortyCal = “FORTY_CAL”
- Glock17 = “GLOCK17”
- M9 = “M9”
- M1911 = “M1911”
- Mac11 = “MAC11”
- Makarov = “MAKAROV”
- MicroUzi = “MICRO_UZI”
- MP5 = “MP5”
- MP9 = “MP9”
- P250 = “P250”
- SkorpionVZ61 = “SKORPION_VZ61”
- Spectre = “SPECTRE”
- SuperShorty = “SUPER_SHORTY”
- TT33 = “TT33”
- Uzi = “UZI”
- Walther PPK = “WALTHER_PPK”
- Walther P38 = “WALTHER_P38”
Two-handed weapons:
- AK47 = “AK47”
- AUG = “AUG”
- Commando “COMMANDO”
- G3A3 = “G3A3 ”
- K50M = “K50M”
- L85A2 = “L85A2”
- M1-Carbine = “M1CARBINE”
- M1A1-Thompson = “M1A1THOMPSON”
- M2-Carbine = “M2CARBINE”
- M16A1 = “M16A1”
- M16A4 = “M16A4”
- MP44 = “MP44
- P90 = “P90”
- Type100 “TYPE100”