Six players can enter the same virtual environment and still have six disconnected experiences.
One player understands the controls immediately. Two are waiting to join the correct session. Another...
Most VR venues can attract attention when they first open. The harder test comes 12 to 24 months later, after launch coverage has faded and the first wave of local curiosity has passed.
Industry gu...
Six friends walk in together. They've been talking the whole drive over. Then the headsets go on, and for the next four minutes they stop being a group. Each one stands alone in a grey void, hearing m...
LBVR stands for location-based virtual reality, and it describes commercial VR delivered in a dedicated venue rather than in someone's living room. The term shows up constantly in industry press, at t...
By the end of August, a VR venue's guest list is usually the longest it will be all year. First-time bookings come in from tourists and from families killing a rainy afternoon. Some walk in on a whim ...
Why PVP VR games earn repeat bookings
A competitive VR session rarely ends when the timer runs out. Players compare scores. They argue about tactics. Then they start planning what they would do dif...
Ask five VR arcade owners how they make money and four will say the same thing: charge per session, then add parties and merch when margins get tight. That answer describes a booth arcade. It doesn't ...
Summer traffic finds you, but autumn traffic has to be booked. The families and walk-ins that filled a Tuesday afternoon in July are back in classrooms and offices by late September, and the weekday h...
Active VR games for VR arcades ask something most of a library does not: get the player standing, swinging, and competing instead of sitting through a story. Three titles now on SynthesisVR fill that ...
You can use consumer VR headsets commercially. But whether the warranty, the software license, and the fleet management tools remain valid depends on the headset and the vendor's terms. HTC and Meta b...