Commercial Licensing

  2016 – An unforgettable year where the landscape of reality became virtual. An year where it began with virtual reality dedicated arcades, a new industry even Nostradamus couldn’t have predicted let alone Google. Everyone jumped in and naturally we took the dive as well.   During the early stages, there were not too many content for VR. The content developers were looking at Arcades with suspicion in terms of licensing their content. The arcades were finding it difficult to come to a price point to attract customers, the customers were trying to wrap their head around what is VR? Everything was a big unknown. Through all this confusion there was one thing that was certain, VR is cool and it is here to STAY.   Slowly with the proliferation of arcades and the push from big players in VR, developers started emerging with great VR content and coming to terms with commercially licensing their content, there was a realization among LBEVRs, Arcades and Developers, the need to co-exist in an ecosystem, which is important for the industry to thrive.     2017 – The big questions were, what sort of experiences to offer? how much to pay for licenses? finding the right price point? Educating the customers in VR?, and the developers were having a hard time wrapping their heads on how to price their content. Do they collect a one time fee, monthly or usage. How to track the time? etc.   Fast forward to 2018, there has been quite a lot of development in this and we believe in creating an ecosystem that helps arcades and developers thrive. Consumers have also gained considerable knowledge about virtual reality and are seeking out this form of entertainment. With the proliferation of arcades all over the world, the developer community has embraced this surprisingly new development.     At Synthesis VR we have been thinking on how we can make the existing license model even better, a solution that can truly help arcades and developers and provide the best experience for consumers. We had to take into account that arcades are popping up not just in North America and western Europe but everywhere in the world. Places like Brazil, Indonesia, Thailand, Hungary and various other places where it would be impossible for an arcade to pay the same price as arcades in the USA.     We came up with the obvious solution and introduced our Fair Rates Plan in early May 2018. The developers now have the ability to set different rates for different regions, this helps everyone in three ways: Developers are able to monetize in regions where they couldn’t possible monetize before Arcades in these regions are able to commercially license games and offer the latest updates to consumers Reduce Piracy and illegal usage   As developers and arcades have geared towards the PPM model (pay per minute), At Synthesis VR we wanted to do more. Our commercial licensing platform is tailored to provide a solution that can be feasible and flexible, hence we also introduced the fixed monthly fee model as well as the PPM model. We didn’t stop here – in July 2018 we introduced the Floating License Plan.   An ingenious way to license games combining pay per usage and fixed monthly fees. With our state of the art tracking and analytics we found arcades that use this model, profits have increased by 32%. A model that tracks the concurrent usage of the gaming stations and then calculates according to their licensing model.   At Synthesis VR we are at the forefront of introducing new features, creating an ecosystem that helps arcades and developers thrive in this fledgling but exciting industry.  

The Great C – a Cinematic experience for your arcade

The Great C – now available for licensing on Synthesis Renowned sci-fi author Philip K. Dick became known for his odd, and often twisted narratives which covered near-future and themes that became popular in cyberpunk. One of his short stories, The Great C, has been adapted into virtual reality (VR) and will premiere at the Venice Film Festival. The Great C short VR film is described as a cinematic VR narrative, which takes the viewer to a post-apocalyptic future where the remnants of humanity are ruled over by an all-powerful computer known a The Great C.   The story of The Great C concerns a young woman called Clare, who lives in a village under the control of the almighty computer. Each year, the village is forced to send a young person on a pilgrimage to appease the machine. Clare finds herself faced with a bitter choice when her fiancé is chosen for the pilgrimage and she must choose whether to accept the brutal rules of her society, or try and fight back. The story has been adapted into VR by Entertainment One’s studio Secret Location, who are trying to use  The Great C as a test bed for pushing the boundaries in VR editing, composition and structure. “Philip K. Dick’s wonderfully forward-thinking stories have always felt primed for telling in equally forward-thinking mediums. Secret Location is highly focused on ushering in the future of storytelling, so pairing  The Great C‘s provocative themes with our VR development prowess is helping us redefine how we consume sci-fi stories,” said Ryan Andal, President and Co-Founder of Secret Location. “Authors have long adhered to the ‘show, don’t tell’ technique. We’re hard-pressed to find a better way to ‘show’ a story than in VR – adapting Philip K. Dick’s The Great C only makes our ability to ‘show’ even stronger.” We are proud to announce Synthesis VR is partnering with this renowned author to offer this masterpiece to all the arcades and location based entertainment centers.

Games on Focus – May 2018

Hi Fellow Arcade Owners, Finding the best games for your arcade isn’t either easy nor fast. Considering different genres, we chose and are happily presenting you some of your best options:   Kiss or Kill Welcome to Kiss or Kill: Trivia Royale, the ultimate trivia showdown! The social VR game show is filled with big choices and crazy shenanigans. 2-8 players must answer fast-paced questions in an intense trivia battle! Designed for VR arcades with local and global multiplayer Tens of thousands of questions Mini games in between rounds Tournament mode allows for easy rematches AFFECTED: The Manor! Oculus described AFFECTED: The Manor as the original VR horror experience, now it’s available for commercial licensing under SynthesisVR! Commended as one of the best VR experiences to date and with over 250 million views on YouTube, it has been the highest rated experience since its release on the Oculus store. It’s simple one-button controls and high quality VR environment makes AFFECTED: The Manor the perfect app to show newcomers and experienced gamers alike. AFFECTED: The Manor is a horror walkthrough that only takes approximately 15 minutes to complete. With 2 routes to choose from and multiple endings…can you make it through! Arrowborn Arrowborn brings you the fast-paced and visceral action of a multiplayer first-person shooter and combines it with the immersive experience of virtual reality archery. Show your lethal accuracy and clever map tactics as you load your quiver full of deadly magical arrows and lay waste to the competition! Select from an ever-expanding assortment of magical arrows each with their own unique way of wreaking havoc on your opponents and giving you the advantage. Attach a powerful gem to your armor to increase your survivability or boost your mana pool to unleash deadly barrages! Cosmic Trip You’ve been deployed on an alien planet full of hostile enemies. You must defend yourself by building and commanding an army of cosmo bots to gather resources and destroy the opposition. Built from the ground up for VR, Cosmic Trip lets you experience real-time strategy like never before. Feel what it’s like to destroy alien enemies using futuristic weapons. Strategically build swarms of badass robots to defend yourself and gather materials.   SynthesisVR supports the arcade mode for Cosmic Trip Sovient Lunapark VR Treat yourself to an array of thrilling VR-attractions! Contemplate the magnificent creations of Dr. Pavlov! Immerse yourself into the brilliantly crafted world of walking and thinking machines and abominable cadavers hungry for the flesh of the living! Stroll through the facility in single player mode or compete with other visitors in the arena. Based on extensive feedback provided by SynthesisVR, the game would be optimized for VR Arcades. Vacate The Room | Vacate 2 Rooms Can you find your way out of the different rooms? You need to find a lot of hidden items. Uncover secrets. Use strange mechanisms to proceed through the different rooms to the exit.