There is a new Sheriff in town!

REVOLVR 3 Los Angeles, CA (August 13, 2021) — Synthesis VR has worked closely with NeverBored for the next big update for REVOLVR 3. RevolVR 3 has been specifically designed for arcades. It’s a fast-paced multiplayer VRcover-shooter staged in the robotic version of the Wild West. There are four characters in there: Agent, Voodoo, Wuxia, and Sheriff. The main goal is to get as many frags as possible shooting one’s friends and optional bots. The game is designed for groups of 2 to 6 players with a choice of three battle arenas. The Game On a dusty planet with sand-blasting winds, gun-making tycoons start renting robot bodies toadventurous humans with hotshot ambitions in return for trying out their newly designedrevolver handguns. Gunslingers of all sorts load into robotic bodies to take part in grandFrontier-like stand-offs and show off their skills and shooting styles. Three distinct arenas to choose from and four characters with different guns. The game ismultiplayer shootingtype, focusing on everyone vs everyone deathmatch. RevolVR 3 encourages people to actively move: jump, duck, hide behind covers and chooseunusual angles to shoot from. RevolVR 3 supportsup to6players in a single match. The game workson GeForce1070 and above. The focus of the game is simplicity and active body movement. Botswith different difficulty levelsare available Gameduration can be5, 9,12or15 minutes How SynthesisVR elevates the game SynthesisVR is always striving to make the Operator’s life easier by creating game launch options and easy player connectivity. We are happy to announce RevolVR 3 has the same great launch options with more features as shown below: Now as an operator you can select the desired options and launch all the players into the same game and SynthesisVR brings everyone like magic! SynthesisVR is proud to announce the global launch on Aug 13th and to celebrate the launch the game is available for free till September 12, 2021, for everyone! For more details please visit: REVOLVR 3 SynthesisVR is a premium management and content licensing platform for location-based entertainment centers around the world. For questions related to the game or Synthesis VR please email info@synthesisvr.com
Have you ever wanted to be a GOBLIN?

GOBLIN’s QUEST: THE UPRISING Los Angeles, CA (July 28, 2021) — SYNTHESIS VR has partnered with Escape VR is bringing their one-of-a-kind, Free Roam Escape Room VR experience, GOBLIN’s QUEST: THE UPRISING to all the VR Locations worldwide. Now you can turn yourself and your friends into Goblins in this first of it’s kind VR Free Roam Escape Room! The Goblin King has imprisoned you, and you must work together with your allies to escape his wrath. You’ll encounter fellow goblins and heroes of the realm of Virea in your quest to rise up against the king. Why Free Roam in Virtual Reality? Free Roam or Arena VR is a form of VR entertainment where players experience VR by physically walking and interacting with the virtual world giving the players a heightened sense of realism than other forms of VR entertainment. Unlike using buttons to teleport (walk-in VR) and using controls to interact, in FREE ROAM players will physically walk and games are programmed cleverly to give the players a vast sense of space and realism. For location-based entertainment centers, this opens many possibilities. The return of investment (ROI) is higher room-scale VR since multiple players can use the same allocated space. Why Synthesis VR? Synthesis VR is always hard at work. Focussing on how we can increase efficiency and make an operator’s life easier when it comes to daily operations in a location-based entertainment center. Synthesis VR was born by like-minded VR entertainment center owners who wanted to create a solution that would increase operator efficiency, features that will benefit a business, and ultimately be a tool of success. With this in mind, we created Synthesis VR launch options in late 2019 and have been refining this ever since. Synthesis VR has been working with developers in integrating our Synthesis VR launch options. By integrating our launch APIs at a deeper level with the games the Operator is now able to select certain multiplayer and Free Roam games, Modify player names, select characters, and other game options before launching the game. Now as an operator you can select the desired options and launch all the players into the same game and SynthesisVR brings everyone like magic! For more details please visit: GOBLIN’s QUEST SynthesisVR is a premium management and content licensing platform for location-based entertainment centers around the world. For questions related to the game or Synthesis VR please email info@synthesisvr.com
Will you Survive the WARD?

WARD 9: THE EXPERIMENT Los Angeles, CA (July 19, 2021) — SYNTHESIS VR is excited to announce the worldwide launch of WARD 9: THE EXPERIMENT in collaboration with ESCAPE VR! WARD 9: THE EXPERIMENT is a two-player CO-OP escape room experience with sinister intention! Through a series of mind-bending tests, you and your partner must travel through the ward and work with each other to make sense of the “experiments” you’ll be undergoing. Society expects you to be just sane enough to accept you. Can you and your partner prove your capabilities? LAUNCH OPTIONS Synthesis VR is always striving to make the operator’s life easier and with our awesome launch options, now you can: Select Which Room to Activate Control Game Duraton Change Player Name Choose Between English, Spanish or French and launch the game with one click and SynthesisVR does its magic! SynthesisVR is a premium management and content licensing platform for location-based entertainment centers around the world. For questions related to the game or Synthesis VR please email info@synthesisvr.com
Game Promotions

Games on Promotions Los Angeles, CA (May 27, 2021) — GAMES ON PROMOTIONS The current COVID 19 pandemic which has been going on since March 2020 has affected every business especially the entertainment industry. VR Locations are one of the most affected small businesses and many locations have permanently closed due to this. We have been working with like-minded developers from the beginning by extending every location’s subscription, giving away free games, and creating promos. Please visit the SynthesisVR content store from time to time to get the latest information on games, promos, and cool additions. RESOLUTION GAMES is also offering Acron: Attack of the Squirrels and Angry Birds VR: Isle of Pigs for 50% through June 30th, 2021. COPS vs ROBBERS is 50% through June 30th, 2021. For questions related to the game or Synthesis VR please email info@synthesisvr.com
BLAST ON EARLY ACCESS

FREE EARLY ACCESS FOR ALL LOCATIONS Los Angeles, CA (May 22, 2021) — Synthesis VR is excited to bring BLAST ON ARCADE EARLY ACCESS in partnership with RESOLUTION GAMES to VR locations all over the world. In this slow-motion bullet-hell, duck, dodge, and weave to evade incoming attacks while preparing your dazzling next combos in a flash of skill. You’ll feel like Neo and leave each session with your heart racing in this super fun tactical workout. Duel players in real-time from around the world Level-up to collect weapons of increasing depth Participate in officially hosted Blaston tournaments Create your own strategic weapon loadout Learn new tricks, add them to your strategy & play style Hang out in the Ozo Lounge – play arcade games, fist-bump to start a friendly duel, play darts & take photos to upload to Discord Over the coming weeks and months, Resolution Games will be listening to your feedback regarding their most recent release, Blaston, to help make it the best LBE experience possible. BlastON will be FREE during the Early Access period! please reach out to SynthesisVR on how to get your free copy! For questions related to the game or Synthesis VR please email info@synthesisvr.com
Organize Tournaments with Ease

A LOOK INTO SYNTHESIS VR LEADERBOARD Los Angeles, CA (April 27, 2021) — SYNTHESIS VR is a location-based management and content licensing platform that is always striving to bring the latest features and add ons to our customers. Unlike other platforms that are stagnant on development, Synthesis VR prides itself in listening to customer feedback, looking at trends in the industry and new practices, listening to industry experts, and working towards delivering features, addons, and refinements that are pertinent to the fledgling VR location industry. There has been a long list of features and refinements that were a first, including but not limited to support for mixed reality using OBS, NFC support, membership, real-time discounts, customizable experiences, gift card integration, goods tracking, free roam support, operator launch functions, standalone headset support and more. LEADERBOARD APP Though this has been here for a while, we would like to take this opportunity to introduce our LEADERBOARD APP. With the LEADERBOARD APP now you can: Organize local tournaments Automated score and time tracking Easy installation Instant data updates Automated switch to the latest played game Zero maintenance Customer registration form included For more information and on how to get started please click here SUPPORTED GAMES We have worked closely with many developers in supporting this leaderboard functionality natively on SynthesisVR and we thank all the developers that worked with us on this. To see which games are currently supported please click here. SynthesisVR is a premium management and content licensing platform for location-based entertainment centers around the world. For questions related to the game or Synthesis VR please email info@synthesisvr.com
Things are about to get BLOODY!

BLADE & SORCERY ARCADE EDITION Los Angeles, CA (April 22, 2021) — SYNTHESIS VR is excited to announce the worldwide launch of BLADE AND SORCERY ARCADE EDITION in collaboration with WARPFROG! Blade & Sorcery is a medieval fantasy sandbox like no other, focusing on melee, ranged and magic combat that fully utilizes VR with unique and realistic physics-driven interactions. Built exclusively for VR, collisions are dictated by fine hitboxes, objects have weight and follow the laws of physics, creatures have full-body physics and presence, and blades can be used to penetrate soft materials or deflect magic. In Blade & Sorcery, the combat is limited only by your own creativity. Choose your weapon, choose your stance, choose your fighting style; Be the powerful warrior, ranger, or sorcerer you always dreamed of becoming! LAUNCH OPTIONS Synthesis VR is always striving to make the operator’s life easier and with our awesome launch options, now you can: Enable or Disable Tutorial Choose different game modes like survival Choose different game maps Choose your character and launch the game with one click and SynthesisVR does its magic! LEADERBOARD SUPPORT Thanks to deeper level integration with the game SynthesisVR is happy to announce Blade and Sorcery Arcade Edition supporting Leaderboard integration. This enables the locations to create local and global tournaments with a few clicks without the headache of trying to maintain your own leaderboard, SynthesisVR updates the scores automatically on a daily basis, creating excitement and customer retention. SynthesisVR is a premium management and content licensing platform for location-based entertainment centers around the world. For questions related to the game or Synthesis VR please email info@synthesisvr.com
AWESOME NEW GAMES

LAUNCHING SEP’S DINER & BAM VR Los Angeles, CA (April 01, 2021) — SYNTHESIS VR is excited to announce the launch of two amazing multiplayer games Sep’s Diner and Bullets and More VR! SEP’S DINER Welcome to Sep’s Diner, the new burger restaurant of which YOU are the Chef! Will it really become the best burger in town? It’s up to you! Level after level, your experience will increase as well as the number of your gourmet customers. They are in a hurry, so make it quick to satisfy them before they leave! A super fun game with 3 different modes, 24 levels, 4 player multiplayer mode and so much more. A game perfect for LBVR! for more details click here. BULLETS AND MORE VR Jump into an action-packed multiplayer experience with up to 12 players and respawns without boring downtime. Featuring more than 40 unique maps in different game modes (BAM Royale, Deathmatch, Team Deathmatch, Capture The Flag, Virus Infection, Gun Game, and Classic Deathmatch). Enjoy an arsenal of more than 30 realistic behaving weapons in multiplayer and single-player: such as knives, rifles, grenades, RPGs, and even bows and support for attachments, silencers, and even bipods. Click here for more info. Features Multiplayer with up to 12 players Bot support (Artificial Intelligence) in online and offline matches, Individual bot options are available such as difficultly, melee, and even suicide bombers! More than 40 unique maps in different game modes Support for player controlled helicopters and cars that can carry multiple passengers Parachutes Various game modes for multiplayer: BAM Royale, Deathmatch, Team Deathmatch, Capture The Flag, Virus Infection, Gun Game, and Classic Deathmatch More than 30 realistic behaving weapons (also including bows, RPGs) Weapon attachments, silencers, and even bipods Ladders and other climbable objects In-game Scene Editor to create own maps Workshop support to load maps created by other users Further singleplayer dedicated modes to practice and compete (detailed local and global high scores) Lots of locomotion options like touchpad, slide, teleport, and moreWhat does the new update contain? For questions related to the game or Synthesis VR please email info@synthesisvr.com
AXES, HAMMERS, BOWS! ARE YOU INTERESTED?

POINTY ENDS – NEW VERSION RELEASE Los Angeles, CA (March 09, 2021) — POINTY ENDS is an accessible fast-paced PVP battle with up to 4 players. Missing players? Not to worry, noble bots will fill in. POINTY ENDS was launched in early February in collaboration with Alter Eyes, and the response among locations has been overwhelmingly positive. Synthesis VR is always listening to the feedback provided by our customers, locations, and partners. A few things stood out from the feedback we got: No Tutorial – The game starts straightaway and this could be overwhelming for newbies or certain players Connectivity issues and load times Can’t select time limits or rounds and more SynthesisVR always pays attention to our customer feedback, we went back to work with the game studio who has been great to work with, and after a lot of back and forth came up with a solution to make this happen. What does the new update contain? NEW Feature: Tutorial NEW Feature: Dedicated Spectator Mode NEW Feature: Play again button for longer play sessions NEW Feature: 3 additional SynthesisVR plugins, allowing control over the number of rounds and the round duration Improved weapon handling (crossbow and mace) Improved lighting Improved performance Multi-region support for optimized network latency New Game Plugins Game plugins are a first for VR platforms introduced by SynthesisVR, a cool and efficient way to improve operator launch efficiency and give operators the flexibility to select certain options supported by each game. With the new update, we have introduced three new plugins as shown below. Now operators can define the following features and launch the game in one click, SynthesisVR does the rest for you! SHOUT OUT A special shoutout to @RAMARCUS for helping us with the issues, troubleshooting, and working tirelessly in making POINTY ENDS an even better game for location-based VR entertainment centers. Check out @RAMARCUS YOUTUBE Video here What makes Pointy Ends great for locations? Operator Launch Options Player Profiles Leaderboard Integration Thanks to deeper level integration with the game SynthesisVR is happy to announce Pointy Ends supporting Leaderboard integration. This enables the locations to create local and global tournaments with a few clicks without the headache of trying to maintain your own leaderboard, SynthesisVR updates the scores automatically on a daily basis, creating excitement and customer retention. For questions related to the game or Synthesis VR please email info@synthesisvr.com
VIRTUAL REALITY – A JOURNEY IN TIME

RE-BIRTH OF VIRTUAL REALITY Los Angeles, CA (March 05, 2021) — Tech gurus would testify that 2012 marked the rebirth of Virtual Reality (VR). By actively influencing and shaping various industries such as gaming, entertainment, education, and medicine, to only name a few, virtual reality began defying boundaries and limitations of the past and thus technology could never be the same. With the advent of the Oculus Kickstarter campaign which proved successful raising almost $2.5million and with the introduction of Oculus DK1 in 2013 by Palmer Lucky, VR was truly reborn after the failure in the 80s and 90s mostly due to limitations in technology. In March 2014, Facebook purchased Oculus for $2 billion and by 2014 companies like Sony, Samsung, Google and Microsoft were heavily invested in VR Technology. A LOOK BACK IN TIME As we take a look back in time, the history of VR is longer than you think. Invented in the 1950s, the first head-mounted display (HMD) system, The Sword of Damocles, was invented in 1968 by a computer scientist Ivan Sutherland and his student Bob Sproull. The term “Virtual Reality” was popularised by Jaron Lanier in the 1980s. In the 90s VR was used for training and simulation in the US military and NASA. Mass production of VR systems began in the early 1990s, which led to the openings of arcades dedicated to VR. Through all this development there are a few things that are common, VR was impractical, very expensive, not consumer-friendly, and not portable. There were few other developments along the way like SEGA announcing VR glasses, Nintendo virtual boy, etc. THE PRESENT JOURNEY VR is entering its second generation, which is expected to have greater appeal to consumers as well as enterprises compared to the previous generation. In 2015 and into 2016 is when all hell breaks loose, This is the period where everyone unleashes VR products that are ready for primetime with HTC VIVE and Oculus Rift leading the way. HTC VIVE especially with its partnership with VALVE, and with the introduction of SteamVR finally had all the components necessary to be a medium that can be embraced by consumers and small businesses alike. This led to the proliferation of Arcades dedicated to VR with hundreds of VR Arcades popping up around the world. In 2018 standalone headsets were introduced without the need for a smartphone or computer to work, this led to the rapid decline of Mobile VR as standalone VR systems such as Oculus Go and Quest were becoming more affordable. Synthesis VR has not just been a part of this journey but at the forefront of VR technology for location-based VR entertainment centers. The team was hard at work prototyping a flexible software solution capable of serving the Location-Based Virtual Reality (LBVR) segment in many different ways. Soon our efforts grew into establishing the very first VR arcade in Los Angeles and one of the very first in the world. From those modest beginnings, Synthesis VR has made a profound impact on Virtual Reality and has grown into a global company with offices located in North America and Europe. Our portfolio is in use by over 300 locations all over the world. Synthesis VR today delivers solutions for a vast number of business scenarios, including but not limited to room-scale, free roam, racing simulators, coin-op, online widgets and payments, education, online business VR environments, and many more. We are on an exciting journey to provide the next generation of premium Free-Roam, e-Sport, and Racing content. Our efforts are accompanied by extensive work done in the field of Room Scale experiences and the standalone Head-Mounted Display (HMD) platforms. We are focused and highly motivated to unleash the LBVR potential and to create additional value on a global scale for the Virtual Reality for the business segment. We know continuing to evolve our culture is a critical driver of our success and forward momentum. THE FUTURE Looking into 2021 and the future, VR technology has evolved significantly over the past five years, with improvements on both the hardware and software side. However, consumers have not fully embraced VR in the gaming and entertainment industry, and when compared to the console or PC gaming industry, VR is lagging fairly behind. Issues such as latency, nausea, high prices, space, and underdeveloped ecosystems have been obstacles to widespread adoption. One of the biggest surprises in all this is the proliferation of arcades and entertainment locations dedicated to VR given the failure in the consumer industry. A new industry was born where entertainment locations have been popping up dedicated to VR or existing locations allocating space dedicated to VR. The biggest reason for this success is these locations proved to be a haven for consumers in terms of space needed to play with friends and family in a safe environment and experience the latest technology and games at a fraction of the cost. Though the initial focus was heavily on room-scale or booth-type VR entertainment, the landscape is changing rapidly and locations are moving towards other forms of VR experience that cannot be easily duplicated by consumers at home. One of the more successful forms of entertainment to be born is FREE ROAM VR ARENA.