A customer might not know the difference between room-scale VR and free-roam VR. They might never have heard of the games available at a local arcade. But they probably know whether they enjoy zombie ...
VR arcade gift cards can do more than generate a sale. They can introduce new customers to a venue, encourage group visits, and turn a one-time gift into a future booking.
For VR arcade operators, ...
Your next booking could come from someone who has already visited your arcade. When did you last email them?
During a recent conversation with VR arcade operators, one venue owner raised a familiar...
Running a profitable VR arcade requires more than knowing how many customers walked through the door.
Two venues might serve the same number of players in a day yet achieve very different results. ...
A strong VR content library gives customers choice, but choice alone does not guarantee a good experience. Staff still need to understand who an experience is for, how it starts, what players need to ...
Customers asking for something scary give VR arcades a useful starting point for October content selection. The next question is which experience fits the group and the venue.
At our September Arca...
A new VR game appears in the library. The trailer looks promising, the hardware seems compatible, and a free trial makes it easy to give it a go. The venue adds it to the menu and waits to see whether...
Running a VR arcade involves much more than launching games.
Before a customer even puts on a headset, someone may need to manage the booking, check availability, collect payment, confirm a waiver ...
Once a VR venue dedicates 64 square meters or more to a free-roam attraction, content selection becomes a bigger operational decision.
The physical space can support experiences that give groups co...
There is no standard VR arcade session length.
Commercial VR experiences currently range from a few minutes for fast competitive rounds to 30 or 45 minutes for free-roam missions and narrative expe...